Killing 3 people at once would negate the constant reinforcements. My arena team was a priority, but after that I geared up my pilots because I wanted to make sure I could start farming Zeta mats as soon as I hit lv78. Just handle like every battle, take your time KEEP BIGGS alive. Check back to the website every once in a while. But once again, both of these have no information on the gauntlet... You could always try a search on reddit. My strategy was to take out Wedge as soon as possible with my highest damage abilities, then I tried to predict which ship the enemy would taunt and start damaging that. I'm not sure how useful the Falcon actually is in Arena. 1) Scimitar: The beauty of the scimitar for the best fleet team in Star Wars: Galaxy of Heroes is you don’t even need to max out the pilot. Reinforcements are able to be called once a ship dies, and they can be called once every other turn from your capital ship, at the expense of not being able to use a capital ship ability that turn. Ahsoka's dispel can be used at any time, however the Umbaran and TIEx1 require target lock to be on the enemy ship in order to dispel. The Home One and Endurance 6star challenges are freaking hard. Vader 6* g8 tfp 7* g8 fotp 5* g8 Boba 7* g8 and sun fac 4* g6 ( hate his g7 so much). The above ships are a priority, but some other ships you could consider are Ahsoka, Fives, Poe, and Cassian's. Biggs and Wedge are easy choices. As for the the 5th, it depends on which pilots you need outside of ships. And over time you will eventually 3 star it and have it on farm. To be safe, if you can't decide, go with Tarkin since you DEFINITELY need him for zeta challenge. Although Umbaran is supposed to be amazing, especially if you have target lock ships to accompany it, I don't feel like farming Fives and gearing him up from scratch when I already have a G9 7star Wedge ready to go. They need to be activated by gathering the proper number of blueprints, which are the vehicular equivalent of shards. The devs know this, which is why most popular team characters also have ships attached to their toon. Lol I also thought that. If you look up some youtube videos you can see the crazy AOE damage. Each capital ship has an ability that starts on high cooldown, and it is often a race to to use your capital ships special ability before the enemy does. Fleet Arena works just like regular arena except your capital ship is indestructible, you can call reinforcements, and each battle has a time limit of 7:30 min instead of 5 min. I had a really hard time get Executrix to 5* , my fleet was adv tie, slave1, fotp, tf, and sun fac. Perhaps a 150K team could 3 star it with some extremely good RNG. The 2nd type of challenge is for resources: either for ships credits, ship training droids, and ship ability mats to improve ship ability levels. Fleet Battle is the competitive ranked mode in Star Wars: Squadrons and, unlike Dog Fight, can be confusing even for skilled pilots. Finally decided to change it up and instead of focusing 1 ship down, TL everyone but Biggs and dmg as much as possible before taunt (while removing MF reverse thrust) then once the taunt popped focus him down while slave1 and tarkin used aoe to drop three of them. Windu does basic damage and gets Target Lock on the target, which ends up giving bonus effects to a lot of ship attacks. Star Fleet Battle Manual Star Fleet Battles Wallpaper for downloads (Link leaves StarFleetGames.com) Star Fleet Battles: See SFB for all listings about this game. ; Battle-line: Consists of capital ships except for carriers. Maybe the ship could be viable, but most people seem to think that the pilots aren't worth it. As with characters, stats are one of the most important parts of winning fleet battles. Last Event: 2021-01-07. At lv60 you get 2 star capital ships, at lv62 (Tier II requires six 2 star ships) you get 3 star capital ships, at lv68 (Tier III requires seven 3 star ships) you get 4 star capital ships, at lv75 (Tier IV requires five 4star dark side ships for Tarkin and light side ships for the other two) you get 5 star capital ships, and so on and so forth. Prepare for this in advance by unlocking and preparing the ships I will mention below. General Anakin's kit has been announced.General Anakin is confirmed to unlock at 5* and will require GET1 for more shards. Also if you have a Tie Reaper, every time a ship dies (on either side) the enemy capital ship loses 15% turn meter. Great guide! Emphasizing this again, because I highly recommend these pilots. Ships also have their own training droids called enhancement droids and their own currency called ship building materials. All of my ships and pilots I used for these challenges were at 7star. TIE Reaper and Kylo's Shuttle can also dispel without target lock, but they are also much harder to get than the other dispellers. Fleet Arena Store: Vader, get seven ships to 7 stars, Chirrut Imwe, Fullcrim, Darth Maul, Fives, Rex the rest is up to you. Note that because Biggs has a highly-used ship in the Fleets Battles & Arena, you want to ensure he has 5-dot mods or higher to maximize the ship’s stats as well. Next Event: 2021-01-31. Thanks for this competent guide. TFP and Vader can be used for R2D2 event, FOTP and Kylo Ren Unmasked can be used for BB8 event, and Boba can be used for the Credit Heist. Fleet Battles is a Battles game mode in Star Wars: Galaxy of Heroes. Here is a handy tool to determine ship speed: http://apps.crouchingrancor.com/Calculators/ShipSpeed. Jyn and Bistan are used in raids for turn meter reduction, but I prefer Jyn, Cassian, and K2SO for Territory Battles. I would highly recommend investing in the more tanky ships, like Biggs, Rex, and Fives ships. Just keep trying and you will get a lucky try. The game offers everything that made the classic so popular. TIEx1 is essential for this fleet, because of his guaranteed/permanent Target Lock. Fleet Battles is a ranked mode that pits you and your squadron of real-world enemies against a similar squadron of the opposing team. The best you ship waiting you! As for the the 5th, it depends on which pilots you need outside of ships. General's Command. It contains 5 maps that unlock at different player levels, with each map containing missions for both a Normal and Hard difficulty setting. Zeta materials are used to unlock the very last level of a hero's ability (if the last level isn't an Omega ability), and zeta materials are extremely rare and should be used with careful deliberation. You don't necessarily need to 3 star it in order to farm it. Sounds like I need to build up my fleet and 3 star it before I go back to using it zeta mats. Target Lock is a negative status effect that has a chance to be inflicted by certain ship's abilities or basic attacks. You can use 5 main ships, and up to 4 reinforcements. I thought it was only 5, I just hit lvl 77 and thought would be ready: https://swgoh.gg/u/adapting/ - guess not lol. My team consisted of 5 star Executrix (7star Tarkin G9), 5 star ITF (6 star TFP G9), 5 star Scimitar (6 star Maul G8), 6 star Wedge ship (7 star Wedge G9), 5 star Biggs ship (7 star Biggs G9), 5 star TIEx1 (7 star Vader G9), 5 star FOTF (5 star FOTP G8), 7 star Cassians ship (5-6 star pilots G7), 5 star Ghost (7 star pilots G8). Galactic War Store: Luminara, Biggs, unlock Zeb, Biggs, Phasma, Night Sister Initiate, the rest is up to you. Ship challenges (Ackbar, Tarkin, Mace) will only take capital ships to 6star (Holy SHIT the Home One and Endurance 6star challenges are so hard...I needed a fleet of about 280k power to beat them). I'm also thinking about farming phoenix for the chimera, i hope this wont make my fleet rank suffer meanwhile. It doesn’t deal enough damage or have enough speed to be useful otherwise. I have this problem from time to time, and I have no idea how to get it working. These rotate between the different commanders each day. Join us in fleet battles! Player starships each fall into a distinct role that determines a ship's handling characteristics. While the game encourages you to practice vs. AI until you learn the ropes, there's a lot of nuance and strategy you'll need to pick up over time. I find that at my level (83 on a shard where only a couple people have Chimera) that Mace is a good counter to Tarkin. One of the most important sections I will talk about is the Zeta Ability Materials Challenge that I will outline in a below section. General Tips 1) Try to log in every day and complete as many daily task as you can This is the best way to pick up a good stash of coins, xp and sim cards for the game. I just wanted to highlight this, even thought it's going to be a really small section. As for strategy, try to kill the Millenium Falcon before Biggs can taunt, then kill Biggs, then the rest. Missions require Energy in order to start the battles. The previous version was a mess. Battle of warships the best! All challenges are available on Monday, just like all regular challenges are available on Sunday. I just beat the zeta challenge today, which is why I am updating this guide. Pit yourself against the computer or your friends and prove you have the makings of a real Fleet Commander. Fleet Arena Store: Use currency earned from arena ranking to buy blueprints, shards and high-grade ability materials. Missions that are beaten with 3 stars will unlock the ability to use Sim Tickets which will instantly use energy to get the rewards (Sim). Very nice ship guide, being someone with a weakness for ship I dont really have anything to add off the top of my head. Ships; Abilities; G13 Player Data; Stats. Thrawn's capital ship, the Chimaera is only obtainable through an uncommon legendary event that mostly occurs at the same time Thrawn's legendary event occurs (but not always). Choosing a capital ship is very important. Similar to Hasbro's BATTLESHIP ® - but better! The approximate drop rate for each ship has been worked into the calculation and will be refined over time. my 3rd reinforcement is JC because of the assists that can turn the tide if you survived the "i win" one buttom from tarkin. Farm the pilots and ship as soon as possible. Part of the ships in Bel Iblis' militia were made up of those from the Katana fleet, a fleet of ships supposedly lost for some time. Once in your possession, a ship can be ranked up with more blueprints, eventually progressing all the way to the top, seven-star rank. To complete this challenge, you need eight 5star ships, and a 5star Tarkin capital ship, however to get a 5star Tarkin capital ship you need five 4star Dark Side ships to complete the challenges. You get 80 free shards of Tarkin, Ackbar, and Mace by the time you are lv.60 as you play the game's events (4* for each). ... Find Your Fleet Arena Shard. Most ships seem to halfway decent in this game, unlike characters. Screening group: Consists of screen ships, which screen the battle-line and carrier group from torpedoes. Please let me know if I should change, add, or remove anything. It … For your 5th dark side ship, most would have reccomended either Sun Fac's ship or the Scimitar, however now that Unmasked Kylo Ren and his ship are available from Cantina Battles, I would HIGHLY reccomend you go for him instead. Mk 2 Sienar Holo Projector Prototype Salvage, Mk 3 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 1 Carbanti Sensor Array Prototype Salvage, Mk 8 BlasTech Weapon Mod Prototype Salvage, Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 5 Nubian Security Scanner Prototype Salvage, Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 6 Nubian Security Scanner Prototype Salvage, Mk 5 Chiewab Hypo Syringe Prototype Salvage, Mk 12 Czerka Security Scanner Prototype Salvage, Mk 12 ArmaTek Holo Lens Prototype Salvage, Mk 4 Nubian Security Scanner Prototype Salvage, Mk 3 Chiewab Hypo Syringe Prototype Salvage, Mk 4 Carbanti Sensor Array Prototype Salvage, Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 7 BlasTech Weapon Mod Prototype Salvage, Mk 12 Czerka Hypo Syringe Prototype Salvage, Mk 6 Neuro-Saav Electrobinoculars Prototype Salvage, Mk 9 Neuro-Saav Electrobinoculars Salvage, Mk 4 Chiewab Hypo Syringe Prototype Salvage, Mk 4 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 12 ArmaTek Thermal Detonator Prototype Salvage, Mk 12 Czerka Sensor Array Prototype Salvage, Mk 12 Czerka Shield Generator Prototype Salvage, Mk 5 Nubian Design Tech Prototype Salvage, Mk 8 Neuro-Saav Electrobinoculars Salvage, Mk 10 Neuro-Saav Electrobinoculars Salvage, https://wiki.swgoh.help/index.php?title=Fleet_Battles&oldid=23969. However I can point you out to ship analysis guides like these: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/80289/mostly-objective-ship-by-ship-analysis, https://www.reddit.com/r/SWGalaxyOfHeroes/comments/5fw8zw/mostlyinclusive_guide_to_ships/. People value Ahsoka for her ability to dispel without Target Lock, however if you have a fleet full of 5 ships that can all inflict Target Lock, it might not be necesary to have Ahsoka as long as you also have Umbaran and TIEx1 on your team. Fleet Battles is a Battles game mode in Star Wars: Galaxy of Heroes. I'm really thankful for my shard, its pretty new and i finish in the top 3 mostly. Your strategy would definitely work. Event News & Rumors. Prepare to get a 5star Tarkin capital ship by farming dark side ships as a priority. The first kind is for getting capital ship shards. I prefer the mix of four Critical Damage and 2 Critical Chance mods to ensure you maximize Biggs Darklighter’s ability to hit hard and bring in his buddy Wedge to assist. For example, Bigg's ship has a special ability that does physical damage and inflicts offense down, but if the enemy ship has Target Lock status effect, the ability will additionally call an ally to assist. Don't forget to gear up your pilots. Fell free to check out my swgoh.gg @ https://swgoh.gg/u/spirobe/ships/ Cheers. You unlock Fleet Arena at level 60 and like Squad Arena you compete in your ships. (The Pit heroic reward) Ezra Bridger, Jedi and Rebel, optional phoenix member but provides a nice dispel, good damage output, and flies the Phantom II. you need 8 at 5 stars ???? I couldn't find any other events that give ship credits so if anyone knows of any please let me know. You may use him in arena as well. I've heard that it's far too expensive to farm zeta mats with your Fleet Arena credits. Dispelling is useful to get rid of taunts so u can focus the ship u actually want to. The ships that are required are: Ackbar fleet commander, Ghost, Phantom II, and 3 more rebel ships out of a possible 4 (possible rebel ships are Biggs, Wedge, Cassian's U-wing, Bistan's U-wing). Judge for yourself! The Empire, however, wished to expand their ships, as Thrawn had proc… This page was last edited on 26 April 2020, at 19:05. You need massive ability to target lock. For example, if you leveled Clone Wars Chewie to 7stars, you would probably deeply regret this later on. Both Mace and Tarkin can be used for a target lock team and Ackbar is needed for the Chimaera event, however from personal experience Mace is the weakest of the 3 capital ships, and surprisingly Ackbar seems to be better for the early game, especially if you're running rebel ships like Ghost, Phantom, Biggs, and Wedge. Ideally you would want to target the Jedi Consular ships if you can, since they do more damage than the clone ships. Good info though. The Zeta ability mat ship challenge is doable starting at lv78, and it is essential to be able to complete in order to stay competitive in the game, as it unlocks special bonuses for your hero's abilities. Biggs and Wedge are easy choices. Here's how I beat the 5star Executrix challenge. Stars are awarded for completing missions based on the number of allies that died, not including the borrowed ally. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. The ships that are required are: Ackbar fleet commander, Ghost, Phantom II, and 3 more rebel ships out of a possible 4 (possible rebel ships are Biggs, Wedge, Cassian's U-wing, Bistan's U-wing). Defeat ship after ship and rise through the ranks - from Seaman Recruit up to Admiral of the Navy. 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